added phase 1 of gameplay and ui buttons

This commit is contained in:
Nikolai Fesenko
2025-08-29 14:31:49 +02:00
parent 98dfdfd77e
commit fbd75b3397
25 changed files with 1044 additions and 13 deletions

38
addons/cba/tool.gd Normal file
View File

@@ -0,0 +1,38 @@
@tool
extends Window
var preview:TextureRect
var main:EditorPlugin
func start():
if not Engine.is_editor_hint(): queue_free(); return
$"VBoxContainer/HBoxContainer/VBoxContainer/image picker".pressed.connect(_image_picker)
$"VBoxContainer/HBoxContainer/VBoxContainer/stretch mode".item_selected.connect(main.change_setting.bind("stretch"))
$"VBoxContainer/HBoxContainer/VBoxContainer/filter mode".item_selected.connect(main.change_setting.bind("filter"))
#$HBoxContainer/VBoxContainer2/ui_alpha.value_changed.connect(main.change_setting.bind("ui_alpha")) # too laggy
$VBoxContainer/HBoxContainer/VBoxContainer2/ui_color.popup_closed.connect(main.change_setting.bind(null, "ui_color"))
$VBoxContainer/HBoxContainer/VBoxContainer2/bg_modulate.color_changed.connect(main.change_setting.bind("bg_modulate"))
$VBoxContainer/edit_transparency.toggled.connect(main.change_setting.bind("edit_transparency"))
close_requested.connect(close)
preview = $VBoxContainer/PanelContainer/TextureRect # thank you onready
main.load_settings()
func _input(event):
if event.is_action_pressed("ui_cancel"):
close()
func close():
main.save_settings()
queue_free()
func _image_picker():
var picker := EditorFileDialog.new()
picker.close_requested.connect(queue_free)
picker.file_selected.connect(main.change_setting.bind("image"))
picker.size = Vector2(700, 500)
picker.access = EditorFileDialog.ACCESS_FILESYSTEM
picker.file_mode = EditorFileDialog.FILE_MODE_OPEN_FILE
picker.filters = ["*.bmp, *.dds, *.exr, *.hdr, *.jpg, *.jpeg, *.png, *.tga, *.svg, *.svgz, *.webp; Supported Images"]
add_child(picker)
picker.popup_centered()