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3 Commits

Author SHA1 Message Date
Nikolai Fesenko
98dfdfd77e end turn update 2025-08-29 00:16:01 +02:00
Nikolai Fesenko
9c2d5d34e5 basic ai 2025-08-29 00:05:43 +02:00
Nikolai Fesenko
4e810f8fc0 added game states 2025-08-28 23:37:44 +02:00
10 changed files with 134 additions and 16 deletions

7
Scenes/AI.tscn Normal file
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@@ -0,0 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://bueqdw22nl501"]
[ext_resource type="PackedScene" uid="uid://c7t8himcaqljg" path="res://Blends/Person/person2.gltf" id="1_y8wit"]
[ext_resource type="Script" uid="uid://b3rkpiosqgfdi" path="res://Scripts/ai.gd" id="2_wxquw"]
[node name="person2" instance=ExtResource("1_y8wit")]
script = ExtResource("2_wxquw")

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@@ -1,10 +1,21 @@
[gd_scene load_steps=3 format=3 uid="uid://j06vthscroca"] [gd_scene load_steps=4 format=3 uid="uid://j06vthscroca"]
[ext_resource type="PackedScene" uid="uid://bm80w1xsgge1i" path="res://Blends/Bullet/bullet.gltf" id="1_xjght"] [ext_resource type="PackedScene" uid="uid://bm80w1xsgge1i" path="res://Blends/Bullet/bullet.gltf" id="1_xjght"]
[ext_resource type="Script" uid="uid://bckkey7836cjp" path="res://Scripts/bullet.gd" id="2_oduel"] [ext_resource type="Script" uid="uid://bckkey7836cjp" path="res://Scripts/bullet.gd" id="2_oduel"]
[sub_resource type="BoxShape3D" id="BoxShape3D_oduel"]
size = Vector3(0.039157, 0.0783691, 0.0383301)
[node name="bullet" instance=ExtResource("1_xjght")] [node name="bullet" instance=ExtResource("1_xjght")]
script = ExtResource("2_oduel") script = ExtResource("2_oduel")
[node name="Cylinder" parent="." index="0"] [node name="Cylinder" parent="." index="0"]
transform = Transform3D(0.02, 0, 0, 0, 0.02, 0, 0, 0, 0.02, 0, 0, 0) transform = Transform3D(0.02, 0, 0, 0, 0.02, 0, 0, 0, 0.02, 0, 0, 0)
[node name="StaticBody3D" type="StaticBody3D" parent="." index="1"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00286226, 0.00549316, 0.000634715)
shape = SubResource("BoxShape3D_oduel")
[connection signal="input_event" from="StaticBody3D" to="." method="_on_static_body_3d_input_event"]

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@@ -1,10 +1,10 @@
[gd_scene load_steps=6 format=3 uid="uid://b4ot3p50x08po"] [gd_scene load_steps=6 format=3 uid="uid://b4ot3p50x08po"]
[ext_resource type="PackedScene" uid="uid://cuqeg7u667dw6" path="res://Blends/Room/room.gltf" id="1_jjgbg"] [ext_resource type="PackedScene" uid="uid://cuqeg7u667dw6" path="res://Blends/Room/room.gltf" id="1_jjgbg"]
[ext_resource type="PackedScene" uid="uid://c7t8himcaqljg" path="res://Blends/Person/person2.gltf" id="2_bo1nx"]
[ext_resource type="PackedScene" uid="uid://j06vthscroca" path="res://Scenes/bullet.tscn" id="3_8gbba"] [ext_resource type="PackedScene" uid="uid://j06vthscroca" path="res://Scenes/bullet.tscn" id="3_8gbba"]
[ext_resource type="PackedScene" uid="uid://bge7npb7b1y6x" path="res://Scenes/revolver.tscn" id="4_jjvhh"] [ext_resource type="PackedScene" uid="uid://bge7npb7b1y6x" path="res://Scenes/revolver.tscn" id="4_jjvhh"]
[ext_resource type="Script" uid="uid://dcmqt4341kxem" path="res://Scripts/bullet_stack.gd" id="4_kry3j"] [ext_resource type="Script" uid="uid://dcmqt4341kxem" path="res://Scripts/bullet_stack.gd" id="4_kry3j"]
[ext_resource type="PackedScene" uid="uid://bueqdw22nl501" path="res://Scenes/AI.tscn" id="5_kry3j"]
[node name="Node3D" type="Node3D"] [node name="Node3D" type="Node3D"]
@@ -15,28 +15,42 @@ transform = Transform3D(1, 0, 0, 0, 0.960866, 0.277013, 0, -0.277013, 0.960866,
h_offset = -0.33 h_offset = -0.33
v_offset = -0.47 v_offset = -0.47
current = true current = true
fov = 12.3
[node name="SpotLight3D" type="SpotLight3D" parent="."] [node name="SpotLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6.13189, 0) transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6.13189, 0)
spot_range = 4.8595 spot_range = 4.8595
spot_angle = 42.0126 spot_angle = 42.0126
[node name="person2" parent="." instance=ExtResource("2_bo1nx")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599972, 3.68584, -2.25251)
[node name="revolver" parent="." instance=ExtResource("4_jjvhh")] [node name="revolver" parent="." instance=ExtResource("4_jjvhh")]
transform = Transform3D(-0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0, 0, 0, 0.1, 0.354285, 4.2476, 0.425178) transform = Transform3D(-0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0, 0, 0, 0.1, 0.354285, 4.2476, 0.425178)
is_player_revolver = true is_player_revolver = true
[node name="Cylinder_002" parent="revolver" index="1"]
transform = Transform3D(0.388665, 1.69891e-08, 0.673188, 0.673188, -2.9426e-08, -0.388665, 1.69891e-08, 0.77733, -2.9426e-08, 0.0429976, 0.542699, 3.97893)
[node name="BulletStack" type="Node3D" parent="."] [node name="BulletStack" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09463, 3.35364, -0.941887) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09463, 3.35364, -0.941887)
script = ExtResource("4_kry3j") script = ExtResource("4_kry3j")
[node name="bullet2" parent="BulletStack" instance=ExtResource("3_8gbba")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0812991, -0.0193229, 0.00827265)
[node name="bullet" parent="BulletStack" instance=ExtResource("3_8gbba")] [node name="bullet" parent="BulletStack" instance=ExtResource("3_8gbba")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000887632, -0.00966144, 0.00413632) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000887632, -0.00966144, 0.00413632)
[node name="bullet3" parent="BulletStack" instance=ExtResource("3_8gbba")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.172968, -0.0193229, 0.0478075)
[node name="bullet4" parent="BulletStack" instance=ExtResource("3_8gbba")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.20906, -0.0193229, 0.168294)
[node name="bullet5" parent="BulletStack" instance=ExtResource("3_8gbba")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.126874, -0.00966144, 0.164157)
[node name="bullet6" parent="BulletStack" instance=ExtResource("3_8gbba")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.300729, -0.0193229, 0.207828)
[node name="person3" parent="." instance=ExtResource("5_kry3j")]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599972, 3.68584, -2.25251)
[node name="enemy_revolver" parent="." instance=ExtResource("4_jjvhh")]
transform = Transform3D(0.1, 0, 0, 0, -0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0.354285, 4.2476, -0.496572)
[editable path="revolver"] [editable path="revolver"]

23
Scripts/ai.gd Normal file
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@@ -0,0 +1,23 @@
extends Node3D
var revolver: Node3D
func _ready() -> void:
revolver = GameManager.get_enemy_revolver()
GameManager.state_changed.connect(on_state_changed)
func on_state_changed():
if GameManager.current_state == GameManager.GameState.PLAYER2_GUN_LOAD:
make_turn()
func make_turn():
if revolver == null:
revolver = GameManager.get_enemy_revolver()
var bullets = GameManager.bullets
var avaible_bullets = Array()
for bullet in bullets:
if bullet.is_loaded == false:
avaible_bullets.append(bullet)
var randNumb = randi_range(0, avaible_bullets.size() -1)
revolver.load_bullet(avaible_bullets[randNumb])

1
Scripts/ai.gd.uid Normal file
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@@ -0,0 +1 @@
uid://b3rkpiosqgfdi

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@@ -4,11 +4,13 @@ signal destination_reached
var is_live: bool = false var is_live: bool = false
var is_loaded: bool = false
var is_target_reached: bool = true var is_target_reached: bool = true
var target_position: Vector3 var target_position: Vector3
func _ready() -> void: func _ready() -> void:
GameManager.add_bullet(self)
target_position = Vector3.ZERO target_position = Vector3.ZERO
destination_reached.connect(on_target_reached) destination_reached.connect(on_target_reached)
@@ -27,3 +29,8 @@ func moveTo(target_pos: Vector3):
func on_target_reached(): func on_target_reached():
print("Target Reached") print("Target Reached")
is_target_reached = true is_target_reached = true
func _on_static_body_3d_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event.is_action_released("left_mouse_click"):
GameManager.bullet_selected.emit(self)

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@@ -10,7 +10,7 @@ var v_offset: float = 0.1
func _ready() -> void: func _ready() -> void:
GameManager.set_bullet_stack(self) GameManager.set_bullet_stack(self)
generate_bullet_stack() #generate_bullet_stack()
func generate_bullet_stack(): func generate_bullet_stack():
for i in range(1, 22, 1): for i in range(1, 22, 1):
@@ -18,3 +18,6 @@ func generate_bullet_stack():
newBullet.position = Vector3(i*h_offset,0,0) newBullet.position = Vector3(i*h_offset,0,0)
bullets.append(newBullet) bullets.append(newBullet)
add_child(newBullet) add_child(newBullet)
func add_bullets():
pass

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@@ -1,5 +1,11 @@
extends Node extends Node
signal bullet_selected(object)
signal state_changed
enum GameState { PLAYER1_GUN_LOAD, PLAYER2_GUN_LOAD, GUN_ANIMATION, PLAYER1_UNLOAD,PLAYER2_UNLOAD}
var current_state = GameState.PLAYER1_GUN_LOAD
var bullets: Array var bullets: Array
var player1_revolver: Node3D var player1_revolver: Node3D
@@ -7,7 +13,7 @@ var player2_revolver: Node3D
var bullet_stack: Node3D var bullet_stack: Node3D
func _ready() -> void: func _ready() -> void:
bullets.resize(21) bullet_selected.connect(on_bullet_selected)
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if event.is_action_released("load"): if event.is_action_released("load"):
@@ -22,5 +28,43 @@ func set_enemy_revolver(newRevolver):
func set_bullet_stack(newStack): func set_bullet_stack(newStack):
bullet_stack = newStack bullet_stack = newStack
func add_bullet(): func add_bullet(bullet):
pass bullets.append(bullet)
func on_bullet_selected(bullet_object: Node3D):
if current_state == GameState.PLAYER1_GUN_LOAD:
if bullet_object.is_loaded != true:
set_state(GameState.GUN_ANIMATION)
player1_revolver.load_bullet(bullet_object)
func set_state(newState):
current_state = newState
state_changed.emit()
func check_unloaded_bullets():
var unloaded_bullets = Array()
for bullet in bullets:
if bullet.is_loaded != true:
unloaded_bullets.append(bullet)
if unloaded_bullets.size() > 0:
return true
else:
return false
func end_player_turn():
if check_unloaded_bullets():
set_state(GameState.PLAYER2_GUN_LOAD)
else:
set_state(GameState.PLAYER2_UNLOAD)
print("End of Phase 1")
func end_enemy_turn():
if check_unloaded_bullets():
set_state(GameState.PLAYER1_GUN_LOAD)
else:
set_state(GameState.PLAYER1_UNLOAD)
print("End of Phase 1")
func get_enemy_revolver() -> Node3D:
return player2_revolver

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@@ -12,7 +12,7 @@ var timer: Timer
var is_cylinder_out: bool = false var is_cylinder_out: bool = false
func _ready() -> void: func _ready() -> void:
loaded_bullets.resize(6) loaded_bullets.resize(max_bullets + 1)
timer = $Timer timer = $Timer
if is_player_revolver: if is_player_revolver:
GameManager.set_player_revolver(self) GameManager.set_player_revolver(self)
@@ -29,18 +29,21 @@ func _process(delta: float) -> void:
#cylinder.rotation_degrees = Vector3(30 + current_round*60,90,90) #cylinder.rotation_degrees = Vector3(30 + current_round*60,90,90)
func load_bullet(bullet_object: Node3D): func load_bullet(bullet_object: Node3D):
loaded_bullets[current_round] = bullet_object loaded_bullets[current_round] = bullet_object
bullet_object.is_loaded = true
bullet_object.destination_reached.connect(on_bullet_reached) bullet_object.destination_reached.connect(on_bullet_reached)
bullet_object.moveTo(to_global(bullet_target_pos)) bullet_object.moveTo(to_global(bullet_target_pos))
bullet_object.rotate_x(deg_to_rad(-90)) bullet_object.rotate_x(deg_to_rad(-90))
is_cylinder_out = true is_cylinder_out = true
bullet_object.reparent(cylinder) bullet_object.reparent(cylinder)
print_tree()
timer.timeout.connect(on_load_anim_end) timer.timeout.connect(on_load_anim_end)
#cylinder.rotation.x = 90.0 #cylinder.rotation.x = 90.0
func on_load_anim_end(): func on_load_anim_end():
is_cylinder_out = false is_cylinder_out = false
if is_player_revolver:
GameManager.end_player_turn()
else:
GameManager.end_enemy_turn()
timer.timeout.disconnect(on_load_anim_end) timer.timeout.disconnect(on_load_anim_end)
func on_bullet_reached(): func on_bullet_reached():

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@@ -31,3 +31,8 @@ load2={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
] ]
} }
left_mouse_click={
"deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(290, 15),"global_position":Vector2(299, 63),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}