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3 Commits
972c785007
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98dfdfd77e | ||
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9c2d5d34e5 | ||
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4e810f8fc0 |
7
Scenes/AI.tscn
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7
Scenes/AI.tscn
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@@ -0,0 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://bueqdw22nl501"]
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[ext_resource type="PackedScene" uid="uid://c7t8himcaqljg" path="res://Blends/Person/person2.gltf" id="1_y8wit"]
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[ext_resource type="Script" uid="uid://b3rkpiosqgfdi" path="res://Scripts/ai.gd" id="2_wxquw"]
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[node name="person2" instance=ExtResource("1_y8wit")]
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script = ExtResource("2_wxquw")
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@@ -1,10 +1,21 @@
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[gd_scene load_steps=3 format=3 uid="uid://j06vthscroca"]
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[gd_scene load_steps=4 format=3 uid="uid://j06vthscroca"]
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[ext_resource type="PackedScene" uid="uid://bm80w1xsgge1i" path="res://Blends/Bullet/bullet.gltf" id="1_xjght"]
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[ext_resource type="PackedScene" uid="uid://bm80w1xsgge1i" path="res://Blends/Bullet/bullet.gltf" id="1_xjght"]
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[ext_resource type="Script" uid="uid://bckkey7836cjp" path="res://Scripts/bullet.gd" id="2_oduel"]
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[ext_resource type="Script" uid="uid://bckkey7836cjp" path="res://Scripts/bullet.gd" id="2_oduel"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_oduel"]
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size = Vector3(0.039157, 0.0783691, 0.0383301)
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[node name="bullet" instance=ExtResource("1_xjght")]
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[node name="bullet" instance=ExtResource("1_xjght")]
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script = ExtResource("2_oduel")
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script = ExtResource("2_oduel")
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[node name="Cylinder" parent="." index="0"]
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[node name="Cylinder" parent="." index="0"]
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transform = Transform3D(0.02, 0, 0, 0, 0.02, 0, 0, 0, 0.02, 0, 0, 0)
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transform = Transform3D(0.02, 0, 0, 0, 0.02, 0, 0, 0, 0.02, 0, 0, 0)
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[node name="StaticBody3D" type="StaticBody3D" parent="." index="1"]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00286226, 0.00549316, 0.000634715)
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shape = SubResource("BoxShape3D_oduel")
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[connection signal="input_event" from="StaticBody3D" to="." method="_on_static_body_3d_input_event"]
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@@ -1,10 +1,10 @@
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[gd_scene load_steps=6 format=3 uid="uid://b4ot3p50x08po"]
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[gd_scene load_steps=6 format=3 uid="uid://b4ot3p50x08po"]
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[ext_resource type="PackedScene" uid="uid://cuqeg7u667dw6" path="res://Blends/Room/room.gltf" id="1_jjgbg"]
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[ext_resource type="PackedScene" uid="uid://cuqeg7u667dw6" path="res://Blends/Room/room.gltf" id="1_jjgbg"]
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[ext_resource type="PackedScene" uid="uid://c7t8himcaqljg" path="res://Blends/Person/person2.gltf" id="2_bo1nx"]
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[ext_resource type="PackedScene" uid="uid://j06vthscroca" path="res://Scenes/bullet.tscn" id="3_8gbba"]
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[ext_resource type="PackedScene" uid="uid://j06vthscroca" path="res://Scenes/bullet.tscn" id="3_8gbba"]
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[ext_resource type="PackedScene" uid="uid://bge7npb7b1y6x" path="res://Scenes/revolver.tscn" id="4_jjvhh"]
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[ext_resource type="PackedScene" uid="uid://bge7npb7b1y6x" path="res://Scenes/revolver.tscn" id="4_jjvhh"]
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[ext_resource type="Script" uid="uid://dcmqt4341kxem" path="res://Scripts/bullet_stack.gd" id="4_kry3j"]
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[ext_resource type="Script" uid="uid://dcmqt4341kxem" path="res://Scripts/bullet_stack.gd" id="4_kry3j"]
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[ext_resource type="PackedScene" uid="uid://bueqdw22nl501" path="res://Scenes/AI.tscn" id="5_kry3j"]
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[node name="Node3D" type="Node3D"]
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[node name="Node3D" type="Node3D"]
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@@ -15,28 +15,42 @@ transform = Transform3D(1, 0, 0, 0, 0.960866, 0.277013, 0, -0.277013, 0.960866,
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h_offset = -0.33
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h_offset = -0.33
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v_offset = -0.47
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v_offset = -0.47
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current = true
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current = true
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fov = 12.3
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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[node name="SpotLight3D" type="SpotLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6.13189, 0)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6.13189, 0)
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spot_range = 4.8595
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spot_range = 4.8595
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spot_angle = 42.0126
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spot_angle = 42.0126
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[node name="person2" parent="." instance=ExtResource("2_bo1nx")]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599972, 3.68584, -2.25251)
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[node name="revolver" parent="." instance=ExtResource("4_jjvhh")]
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[node name="revolver" parent="." instance=ExtResource("4_jjvhh")]
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transform = Transform3D(-0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0, 0, 0, 0.1, 0.354285, 4.2476, 0.425178)
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transform = Transform3D(-0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0, 0, 0, 0.1, 0.354285, 4.2476, 0.425178)
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is_player_revolver = true
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is_player_revolver = true
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[node name="Cylinder_002" parent="revolver" index="1"]
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transform = Transform3D(0.388665, 1.69891e-08, 0.673188, 0.673188, -2.9426e-08, -0.388665, 1.69891e-08, 0.77733, -2.9426e-08, 0.0429976, 0.542699, 3.97893)
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[node name="BulletStack" type="Node3D" parent="."]
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[node name="BulletStack" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09463, 3.35364, -0.941887)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.09463, 3.35364, -0.941887)
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script = ExtResource("4_kry3j")
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script = ExtResource("4_kry3j")
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[node name="bullet2" parent="BulletStack" instance=ExtResource("3_8gbba")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0812991, -0.0193229, 0.00827265)
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[node name="bullet" parent="BulletStack" instance=ExtResource("3_8gbba")]
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[node name="bullet" parent="BulletStack" instance=ExtResource("3_8gbba")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000887632, -0.00966144, 0.00413632)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000887632, -0.00966144, 0.00413632)
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[node name="bullet3" parent="BulletStack" instance=ExtResource("3_8gbba")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.172968, -0.0193229, 0.0478075)
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[node name="bullet4" parent="BulletStack" instance=ExtResource("3_8gbba")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.20906, -0.0193229, 0.168294)
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[node name="bullet5" parent="BulletStack" instance=ExtResource("3_8gbba")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.126874, -0.00966144, 0.164157)
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[node name="bullet6" parent="BulletStack" instance=ExtResource("3_8gbba")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.300729, -0.0193229, 0.207828)
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[node name="person3" parent="." instance=ExtResource("5_kry3j")]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599972, 3.68584, -2.25251)
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[node name="enemy_revolver" parent="." instance=ExtResource("4_jjvhh")]
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transform = Transform3D(0.1, 0, 0, 0, -0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0.354285, 4.2476, -0.496572)
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[editable path="revolver"]
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[editable path="revolver"]
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23
Scripts/ai.gd
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23
Scripts/ai.gd
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@@ -0,0 +1,23 @@
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extends Node3D
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var revolver: Node3D
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func _ready() -> void:
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revolver = GameManager.get_enemy_revolver()
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GameManager.state_changed.connect(on_state_changed)
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func on_state_changed():
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if GameManager.current_state == GameManager.GameState.PLAYER2_GUN_LOAD:
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make_turn()
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func make_turn():
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if revolver == null:
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revolver = GameManager.get_enemy_revolver()
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var bullets = GameManager.bullets
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var avaible_bullets = Array()
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for bullet in bullets:
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if bullet.is_loaded == false:
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avaible_bullets.append(bullet)
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var randNumb = randi_range(0, avaible_bullets.size() -1)
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revolver.load_bullet(avaible_bullets[randNumb])
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1
Scripts/ai.gd.uid
Normal file
1
Scripts/ai.gd.uid
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@@ -0,0 +1 @@
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uid://b3rkpiosqgfdi
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@@ -4,11 +4,13 @@ signal destination_reached
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var is_live: bool = false
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var is_live: bool = false
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var is_loaded: bool = false
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var is_target_reached: bool = true
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var is_target_reached: bool = true
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var target_position: Vector3
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var target_position: Vector3
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func _ready() -> void:
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func _ready() -> void:
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GameManager.add_bullet(self)
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target_position = Vector3.ZERO
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target_position = Vector3.ZERO
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destination_reached.connect(on_target_reached)
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destination_reached.connect(on_target_reached)
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@@ -27,3 +29,8 @@ func moveTo(target_pos: Vector3):
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func on_target_reached():
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func on_target_reached():
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print("Target Reached")
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print("Target Reached")
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is_target_reached = true
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is_target_reached = true
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func _on_static_body_3d_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
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if event.is_action_released("left_mouse_click"):
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GameManager.bullet_selected.emit(self)
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@@ -10,7 +10,7 @@ var v_offset: float = 0.1
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func _ready() -> void:
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func _ready() -> void:
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GameManager.set_bullet_stack(self)
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GameManager.set_bullet_stack(self)
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generate_bullet_stack()
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#generate_bullet_stack()
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func generate_bullet_stack():
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func generate_bullet_stack():
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for i in range(1, 22, 1):
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for i in range(1, 22, 1):
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@@ -18,3 +18,6 @@ func generate_bullet_stack():
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newBullet.position = Vector3(i*h_offset,0,0)
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newBullet.position = Vector3(i*h_offset,0,0)
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bullets.append(newBullet)
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bullets.append(newBullet)
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add_child(newBullet)
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add_child(newBullet)
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func add_bullets():
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pass
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@@ -1,5 +1,11 @@
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extends Node
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extends Node
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signal bullet_selected(object)
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signal state_changed
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enum GameState { PLAYER1_GUN_LOAD, PLAYER2_GUN_LOAD, GUN_ANIMATION, PLAYER1_UNLOAD,PLAYER2_UNLOAD}
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var current_state = GameState.PLAYER1_GUN_LOAD
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var bullets: Array
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var bullets: Array
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var player1_revolver: Node3D
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var player1_revolver: Node3D
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@@ -7,7 +13,7 @@ var player2_revolver: Node3D
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var bullet_stack: Node3D
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var bullet_stack: Node3D
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func _ready() -> void:
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func _ready() -> void:
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bullets.resize(21)
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bullet_selected.connect(on_bullet_selected)
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func _input(event: InputEvent) -> void:
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func _input(event: InputEvent) -> void:
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if event.is_action_released("load"):
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if event.is_action_released("load"):
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@@ -22,5 +28,43 @@ func set_enemy_revolver(newRevolver):
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func set_bullet_stack(newStack):
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func set_bullet_stack(newStack):
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bullet_stack = newStack
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bullet_stack = newStack
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func add_bullet():
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func add_bullet(bullet):
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pass
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bullets.append(bullet)
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func on_bullet_selected(bullet_object: Node3D):
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if current_state == GameState.PLAYER1_GUN_LOAD:
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if bullet_object.is_loaded != true:
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set_state(GameState.GUN_ANIMATION)
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player1_revolver.load_bullet(bullet_object)
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func set_state(newState):
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current_state = newState
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state_changed.emit()
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func check_unloaded_bullets():
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var unloaded_bullets = Array()
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for bullet in bullets:
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if bullet.is_loaded != true:
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unloaded_bullets.append(bullet)
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if unloaded_bullets.size() > 0:
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return true
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else:
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return false
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func end_player_turn():
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if check_unloaded_bullets():
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set_state(GameState.PLAYER2_GUN_LOAD)
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else:
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set_state(GameState.PLAYER2_UNLOAD)
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print("End of Phase 1")
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func end_enemy_turn():
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if check_unloaded_bullets():
|
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set_state(GameState.PLAYER1_GUN_LOAD)
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else:
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set_state(GameState.PLAYER1_UNLOAD)
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print("End of Phase 1")
|
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func get_enemy_revolver() -> Node3D:
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return player2_revolver
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@@ -12,7 +12,7 @@ var timer: Timer
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|||||||
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|
||||||
var is_cylinder_out: bool = false
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var is_cylinder_out: bool = false
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||||||
func _ready() -> void:
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func _ready() -> void:
|
||||||
loaded_bullets.resize(6)
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loaded_bullets.resize(max_bullets + 1)
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||||||
timer = $Timer
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timer = $Timer
|
||||||
if is_player_revolver:
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if is_player_revolver:
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||||||
GameManager.set_player_revolver(self)
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GameManager.set_player_revolver(self)
|
||||||
@@ -29,18 +29,21 @@ func _process(delta: float) -> void:
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|||||||
#cylinder.rotation_degrees = Vector3(30 + current_round*60,90,90)
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#cylinder.rotation_degrees = Vector3(30 + current_round*60,90,90)
|
||||||
func load_bullet(bullet_object: Node3D):
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func load_bullet(bullet_object: Node3D):
|
||||||
loaded_bullets[current_round] = bullet_object
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loaded_bullets[current_round] = bullet_object
|
||||||
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bullet_object.is_loaded = true
|
||||||
bullet_object.destination_reached.connect(on_bullet_reached)
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bullet_object.destination_reached.connect(on_bullet_reached)
|
||||||
bullet_object.moveTo(to_global(bullet_target_pos))
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bullet_object.moveTo(to_global(bullet_target_pos))
|
||||||
bullet_object.rotate_x(deg_to_rad(-90))
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bullet_object.rotate_x(deg_to_rad(-90))
|
||||||
is_cylinder_out = true
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is_cylinder_out = true
|
||||||
bullet_object.reparent(cylinder)
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bullet_object.reparent(cylinder)
|
||||||
print_tree()
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|
||||||
timer.timeout.connect(on_load_anim_end)
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timer.timeout.connect(on_load_anim_end)
|
||||||
#cylinder.rotation.x = 90.0
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#cylinder.rotation.x = 90.0
|
||||||
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|
||||||
func on_load_anim_end():
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func on_load_anim_end():
|
||||||
is_cylinder_out = false
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is_cylinder_out = false
|
||||||
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if is_player_revolver:
|
||||||
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GameManager.end_player_turn()
|
||||||
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else:
|
||||||
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GameManager.end_enemy_turn()
|
||||||
timer.timeout.disconnect(on_load_anim_end)
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timer.timeout.disconnect(on_load_anim_end)
|
||||||
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|
||||||
func on_bullet_reached():
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func on_bullet_reached():
|
||||||
|
|||||||
@@ -31,3 +31,8 @@ load2={
|
|||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
left_mouse_click={
|
||||||
|
"deadzone": 0.2,
|
||||||
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(290, 15),"global_position":Vector2(299, 63),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user