Compare commits
6 Commits
c0cac7919a
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dev
| Author | SHA1 | Date | |
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824c2981c5 | ||
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5120ceb4b7 | ||
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c6fa8d175a | ||
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dcbc8f3eba | ||
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4e79762709 | ||
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b4d7680213 |
BIN
Blends/Coin/coin.bin
Normal file
BIN
Blends/Coin/coin.bin
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Binary file not shown.
BIN
Blends/Coin/coin.blend
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BIN
Blends/Coin/coin.blend
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Binary file not shown.
53
Blends/Coin/coin.blend.import
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53
Blends/Coin/coin.blend.import
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|||||||
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[remap]
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|
|
||||||
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uid="uid://lips2cgpmr8b"
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path="res://.godot/imported/coin.blend-26f8edf08583f0fed81637dbe6ec82c6.scn"
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||||||
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|
||||||
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[deps]
|
||||||
|
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||||||
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source_file="res://Blends/Coin/coin.blend"
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||||||
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|
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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205
Blends/Coin/coin.gltf
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205
Blends/Coin/coin.gltf
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{
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37
Blends/Coin/coin.gltf.import
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37
Blends/Coin/coin.gltf.import
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@@ -0,0 +1,37 @@
|
|||||||
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[remap]
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|
|
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|
importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bah3dldj3s48g"
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path="res://.godot/imported/coin.gltf-714424d1598d1074dffd6ddc1f2a93ca.scn"
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[deps]
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dest_files=["res://.godot/imported/coin.gltf-714424d1598d1074dffd6ddc1f2a93ca.scn"]
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[params]
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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animation/fps=30
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import_script/path=""
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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73
Scenes/coin.tscn
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73
Scenes/coin.tscn
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@@ -0,0 +1,73 @@
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[gd_scene load_steps=5 format=3 uid="uid://7s0s5nac7psb"]
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[sub_resource type="Animation" id="Animation_2qo34"]
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|
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tracks/1/path = NodePath("Cylinder:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2008, 0.3008, 0.4008, 0.5008, 0.6008, 0.7008, 0.8008, 0.9, 1),
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|
}
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|
[sub_resource type="Animation" id="Animation_jgi06"]
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|
length = 0.001
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tracks/0/imported = false
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|
tracks/0/enabled = true
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|
tracks/0/path = NodePath("Cylinder:position")
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|
tracks/0/interp = 1
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|
tracks/0/loop_wrap = true
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tracks/0/keys = {
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"values": [Vector3(0, 0, 0)]
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|
}
|
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|
tracks/1/type = "value"
|
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|
tracks/1/imported = false
|
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|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("Cylinder:rotation")
|
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|
tracks/1/interp = 1
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|
tracks/1/loop_wrap = true
|
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|
tracks/1/keys = {
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|
"times": PackedFloat32Array(0),
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|
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|
}
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|
|
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|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_g537i"]
|
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|
_data = {
|
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|
&"RESET": SubResource("Animation_jgi06"),
|
||||||
|
&"coin_jump_1": SubResource("Animation_2qo34")
|
||||||
|
}
|
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|
|
||||||
|
[node name="coin" instance=ExtResource("1_2qo34")]
|
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|
|
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|
[node name="Cylinder" parent="." index="0"]
|
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|
transform = Transform3D(0.169372, 0, 0, 0, 0.0119895, 0, 0, 0, 0.169372, 0, 0, 0)
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|
|
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|
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1"]
|
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|
libraries = {
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|
&"": SubResource("AnimationLibrary_g537i")
|
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|
}
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183
Scenes/main.tscn
183
Scenes/main.tscn
@@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=7 format=3 uid="uid://b4ot3p50x08po"]
|
[gd_scene load_steps=14 format=3 uid="uid://b4ot3p50x08po"]
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|
||||||
[ext_resource type="PackedScene" uid="uid://cuqeg7u667dw6" path="res://Blends/Room/room.gltf" id="1_jjgbg"]
|
[ext_resource type="PackedScene" uid="uid://cuqeg7u667dw6" path="res://Blends/Room/room.gltf" id="1_jjgbg"]
|
||||||
[ext_resource type="PackedScene" uid="uid://j06vthscroca" path="res://Scenes/bullet.tscn" id="3_8gbba"]
|
[ext_resource type="PackedScene" uid="uid://j06vthscroca" path="res://Scenes/bullet.tscn" id="3_8gbba"]
|
||||||
@@ -6,6 +6,175 @@
|
|||||||
[ext_resource type="Script" uid="uid://dcmqt4341kxem" path="res://Scripts/bullet_stack.gd" id="4_kry3j"]
|
[ext_resource type="Script" uid="uid://dcmqt4341kxem" path="res://Scripts/bullet_stack.gd" id="4_kry3j"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bueqdw22nl501" path="res://Scenes/AI.tscn" id="5_kry3j"]
|
[ext_resource type="PackedScene" uid="uid://bueqdw22nl501" path="res://Scenes/AI.tscn" id="5_kry3j"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cbr3e8xsfwyhf" path="res://Scenes/main_game_ui.tscn" id="6_21xkr"]
|
[ext_resource type="PackedScene" uid="uid://cbr3e8xsfwyhf" path="res://Scenes/main_game_ui.tscn" id="6_21xkr"]
|
||||||
|
[ext_resource type="Script" uid="uid://cwj0jaw6impcj" path="res://Scripts/main_animation_player.gd" id="7_6bp64"]
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_21xkr"]
|
||||||
|
resource_name = "player_revolver_up"
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("revolver:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(1.02871, 3.34454, 0.425178), Vector3(1.02871, 4.11691, 0.425178)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("revolver:rotation")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 0, 1.5708), Vector3(0, 0, 3.14159)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_6bp64"]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("revolver:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(1.02871, 3.34454, 0.425178)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("revolver:rotation")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 0, 1.5708)]
|
||||||
|
}
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("enemy_revolver:position")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(1.01994, 3.38413, -0.496572)]
|
||||||
|
}
|
||||||
|
tracks/3/type = "value"
|
||||||
|
tracks/3/imported = false
|
||||||
|
tracks/3/enabled = true
|
||||||
|
tracks/3/path = NodePath("enemy_revolver:rotation")
|
||||||
|
tracks/3/interp = 1
|
||||||
|
tracks/3/loop_wrap = true
|
||||||
|
tracks/3/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(8.74064e-08, 3.14159, -1.59017)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_344ge"]
|
||||||
|
resource_name = "player_revolver_down"
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("revolver:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(1.02871, 4.11691, 0.425178), Vector3(1.02871, 3.34454, 0.425178)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("revolver:rotation")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 0, 3.14159), Vector3(0, 0, 1.5708)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_ynf5e"]
|
||||||
|
resource_name = "enemey_rev_up"
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("enemy_revolver:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(1.01994, 3.38413, -0.496572), Vector3(-0.790087, 4.02359, -0.496572)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("enemy_revolver:rotation")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(8.74064e-08, 3.14159, -1.59017), Vector3(0, 3.14159, -3.14159)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_hptm8"]
|
||||||
|
resource_name = "enemey_rev_down"
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("enemy_revolver:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(-0.790087, 4.02359, -0.496572), Vector3(1.01994, 3.38413, -0.496572)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("enemy_revolver:rotation")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0.0333334, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 3.14159, -3.14159), Vector3(8.74064e-08, 3.14159, -1.59017)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_344ge"]
|
||||||
|
_data = {
|
||||||
|
&"RESET": SubResource("Animation_6bp64"),
|
||||||
|
&"enemey_rev_down": SubResource("Animation_hptm8"),
|
||||||
|
&"enemey_rev_up": SubResource("Animation_ynf5e"),
|
||||||
|
&"player_revolver_down": SubResource("Animation_344ge"),
|
||||||
|
&"player_revolver_up": SubResource("Animation_21xkr")
|
||||||
|
}
|
||||||
|
|
||||||
[node name="Node3D" type="Node3D"]
|
[node name="Node3D" type="Node3D"]
|
||||||
|
|
||||||
@@ -23,7 +192,7 @@ spot_range = 4.8595
|
|||||||
spot_angle = 42.0126
|
spot_angle = 42.0126
|
||||||
|
|
||||||
[node name="revolver" parent="." instance=ExtResource("4_jjvhh")]
|
[node name="revolver" parent="." instance=ExtResource("4_jjvhh")]
|
||||||
transform = Transform3D(-0.1, -8.74228e-09, 0, 8.74228e-09, -0.1, 0, 0, 0, 0.1, 0.354285, 4.2476, 0.425178)
|
transform = Transform3D(-4.37114e-09, -0.1, 0, 0.1, -4.37114e-09, 0, 0, 0, 0.1, 1.02871, 3.34454, 0.425178)
|
||||||
is_player_revolver = true
|
is_player_revolver = true
|
||||||
|
|
||||||
[node name="BulletStack" type="Node3D" parent="."]
|
[node name="BulletStack" type="Node3D" parent="."]
|
||||||
@@ -73,8 +242,14 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.162003, -0.0193229, 0.0082
|
|||||||
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599972, 3.68584, -2.25251)
|
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599972, 3.68584, -2.25251)
|
||||||
|
|
||||||
[node name="enemy_revolver" parent="." instance=ExtResource("4_jjvhh")]
|
[node name="enemy_revolver" parent="." instance=ExtResource("4_jjvhh")]
|
||||||
transform = Transform3D(0.1, 0, 0, 0, -0.1, -1.50996e-08, 0, 1.50996e-08, -0.1, 0.354285, 4.2476, -0.496572)
|
transform = Transform3D(0.00193719, -0.0999812, 1.50996e-08, -0.0999812, -0.00193719, -8.74064e-09, 9.0315e-09, -1.49274e-08, -0.1, 1.01994, 3.38413, -0.496572)
|
||||||
|
|
||||||
[node name="MainGame" parent="." instance=ExtResource("6_21xkr")]
|
[node name="MainGame" parent="." instance=ExtResource("6_21xkr")]
|
||||||
|
|
||||||
[editable path="revolver"]
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||||
|
libraries = {
|
||||||
|
&"": SubResource("AnimationLibrary_344ge")
|
||||||
|
}
|
||||||
|
script = ExtResource("7_6bp64")
|
||||||
|
|
||||||
|
[connection signal="animation_finished" from="AnimationPlayer" to="AnimationPlayer" method="_on_animation_finished"]
|
||||||
|
|||||||
142
Scenes/prototype.tscn
Normal file
142
Scenes/prototype.tscn
Normal file
@@ -0,0 +1,142 @@
|
|||||||
|
[gd_scene load_steps=7 format=3 uid="uid://b1lmku8qo5ln5"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bge7npb7b1y6x" path="res://Scenes/revolver.tscn" id="1_4ousu"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://j06vthscroca" path="res://Scenes/bullet.tscn" id="2_6koui"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://c7t8himcaqljg" path="res://Blends/Person/person2.gltf" id="3_6koui"]
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_3mrnv"]
|
||||||
|
resource_name = "new_animation"
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("person2/Cylinder_001:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.3, 0.6, 0.8),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 0.349901, -0.530438), Vector3(-0.0617815, 0.349901, -0.536435), Vector3(0.136233, 0.349901, -0.56728), Vector3(0.101021, 0.349901, -0.490088)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("person2/Cylinder_001:rotation")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.3, 0.6, 0.8),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(1.5708, 0, 0), Vector3(1.5708, -0.193505, 0), Vector3(1.5708, -0.483596, 0), Vector3(1.5708, -0.876435, 0)]
|
||||||
|
}
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("person2/Cylinder_002:position")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.3, 0.6, 0.8, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 0.349901, -1.17486), Vector3(0.0617815, 0.349901, -1.167), Vector3(0.435, 0.349901, -1.13615), Vector3(0.594801, 0.349901, -0.901257), Vector3(0.594801, 0.349901, -0.850009)]
|
||||||
|
}
|
||||||
|
tracks/3/type = "value"
|
||||||
|
tracks/3/imported = false
|
||||||
|
tracks/3/enabled = true
|
||||||
|
tracks/3/path = NodePath("person2/Cylinder_002:rotation")
|
||||||
|
tracks/3/interp = 1
|
||||||
|
tracks/3/loop_wrap = true
|
||||||
|
tracks/3/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.3, 0.6, 0.8, 1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(1.5708, 0, 0), Vector3(1.5708, -0.193505, 0), Vector3(1.5708, -0.483596, 0), Vector3(1.5708, -0.876435, 0), Vector3(1.5708, -1.71175, 0)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_uurmw"]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("person2/Cylinder_001:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 0.349901, -0.530438)]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("person2/Cylinder_001:rotation")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(1.5708, 0, 0)]
|
||||||
|
}
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("person2/Cylinder_002:position")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 0.349901, -1.17486)]
|
||||||
|
}
|
||||||
|
tracks/3/type = "value"
|
||||||
|
tracks/3/imported = false
|
||||||
|
tracks/3/enabled = true
|
||||||
|
tracks/3/path = NodePath("person2/Cylinder_002:rotation")
|
||||||
|
tracks/3/interp = 1
|
||||||
|
tracks/3/loop_wrap = true
|
||||||
|
tracks/3/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(1.5708, 0, 0)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3mrnv"]
|
||||||
|
_data = {
|
||||||
|
&"RESET": SubResource("Animation_uurmw"),
|
||||||
|
&"new_animation": SubResource("Animation_3mrnv")
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="Prototype" type="Node3D"]
|
||||||
|
|
||||||
|
[node name="Camera3D" type="Camera3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.448508, 1.2315)
|
||||||
|
|
||||||
|
[node name="bullet" parent="." instance=ExtResource("2_6koui")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.114408, 0, -0.120555)
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||||
|
libraries = {
|
||||||
|
&"": SubResource("AnimationLibrary_3mrnv")
|
||||||
|
}
|
||||||
|
autoplay = "new_animation"
|
||||||
|
|
||||||
|
[node name="person2" parent="." instance=ExtResource("3_6koui")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.28447, 0, 0.116344)
|
||||||
|
|
||||||
|
[node name="Cylinder_001" parent="person2" index="2"]
|
||||||
|
transform = Transform3D(0.0938729, 0, 0, 0, -4.10331e-09, -0.0938729, 0, 0.0938729, -4.10331e-09, 0, 0.349901, -0.530438)
|
||||||
|
|
||||||
|
[node name="Cylinder_002" parent="person2" index="3"]
|
||||||
|
transform = Transform3D(0.0527661, 0, 0, 0, -2.30648e-09, -0.0527661, 0, 0.0527661, -2.30648e-09, 0, 0.349901, -1.17486)
|
||||||
|
|
||||||
|
[node name="revolver" parent="person2/Cylinder_002" index="0" instance=ExtResource("1_4ousu")]
|
||||||
|
transform = Transform3D(-0.990786, -0.0843367, 0.105973, 0.104904, 0.017018, 0.994336, -0.0856625, 0.996292, -0.00801402, 0.0800285, -14.663, -2.40374)
|
||||||
|
is_player_revolver = true
|
||||||
|
|
||||||
|
[editable path="person2"]
|
||||||
@@ -1,8 +1,45 @@
|
|||||||
[gd_scene load_steps=3 format=3 uid="uid://bge7npb7b1y6x"]
|
[gd_scene load_steps=6 format=3 uid="uid://bge7npb7b1y6x"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://k5auld1jqu12" path="res://Blends/Revolver/revolver.gltf" id="1_wa2bx"]
|
[ext_resource type="PackedScene" uid="uid://k5auld1jqu12" path="res://Blends/Revolver/revolver.gltf" id="1_wa2bx"]
|
||||||
[ext_resource type="Script" uid="uid://d3174fuibuuyo" path="res://Scripts/revolver.gd" id="2_ncs2m"]
|
[ext_resource type="Script" uid="uid://d3174fuibuuyo" path="res://Scripts/revolver.gd" id="2_ncs2m"]
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_ncs2m"]
|
||||||
|
resource_name = "cylinder_out"
|
||||||
|
length = 0.5
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("Cylinder_002:position")
|
||||||
|
tracks/0/interp = 2
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.5),
|
||||||
|
"transitions": PackedFloat32Array(1, 1.7411),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0.0429976, 0.542699, 3.97893), Vector3(2.0611, 0.542699, 3.97893)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_ldl0s"]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("Cylinder_002:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0.0429976, 0.542699, 3.97893)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_h5sga"]
|
||||||
|
_data = {
|
||||||
|
&"RESET": SubResource("Animation_ldl0s"),
|
||||||
|
&"cylinder_out": SubResource("Animation_ncs2m")
|
||||||
|
}
|
||||||
|
|
||||||
[node name="revolver" node_paths=PackedStringArray("cylinder") instance=ExtResource("1_wa2bx")]
|
[node name="revolver" node_paths=PackedStringArray("cylinder") instance=ExtResource("1_wa2bx")]
|
||||||
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
|
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
|
||||||
script = ExtResource("2_ncs2m")
|
script = ExtResource("2_ncs2m")
|
||||||
@@ -18,4 +55,12 @@ transform = Transform3D(0.388665, 1.69891e-08, 0.673188, 0.673188, -2.9426e-08,
|
|||||||
transform = Transform3D(-4.37114e-08, 0, 0.564469, 0, 0.0715409, 0, -1, 0, -2.46737e-08, 0, -0.305258, 3.93692)
|
transform = Transform3D(-4.37114e-08, 0, 0.564469, 0, 0.0715409, 0, -1, 0, -2.46737e-08, 0, -0.305258, 3.93692)
|
||||||
|
|
||||||
[node name="Timer" type="Timer" parent="." index="5"]
|
[node name="Timer" type="Timer" parent="." index="5"]
|
||||||
|
wait_time = 0.5
|
||||||
one_shot = true
|
one_shot = true
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="6"]
|
||||||
|
libraries = {
|
||||||
|
&"": SubResource("AnimationLibrary_h5sga")
|
||||||
|
}
|
||||||
|
|
||||||
|
[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_player_animation_finished"]
|
||||||
|
|||||||
@@ -36,9 +36,11 @@ func _on_static_body_3d_input_event(camera: Node, event: InputEvent, event_posit
|
|||||||
GameManager.bullet_selected.emit(self)
|
GameManager.bullet_selected.emit(self)
|
||||||
|
|
||||||
|
|
||||||
func shoot():
|
func shoot(target):
|
||||||
if is_live:
|
if is_live:
|
||||||
print("Ammo was live")
|
print("Ammo was live")
|
||||||
else:
|
else:
|
||||||
print("Ammo not live")
|
print("Ammo not live")
|
||||||
pass
|
pass
|
||||||
|
GameManager.bullet_shoot.emit(target)
|
||||||
|
self.queue_free()
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
|
signal bullet_shoot
|
||||||
signal bullet_selected(object)
|
signal bullet_selected(object)
|
||||||
signal state_changed
|
signal state_changed
|
||||||
|
|
||||||
@@ -17,12 +17,17 @@ var is_player1_loaded: bool = false
|
|||||||
var is_player2_loaded: bool = false
|
var is_player2_loaded: bool = false
|
||||||
var bullet_stack: Node3D
|
var bullet_stack: Node3D
|
||||||
|
|
||||||
|
var animPl: AnimationPlayer
|
||||||
|
|
||||||
|
var last_turn: int
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
bullet_shoot.connect(on_bullet_shoot)
|
||||||
bullet_selected.connect(on_bullet_selected)
|
bullet_selected.connect(on_bullet_selected)
|
||||||
|
|
||||||
|
|
||||||
func _input(event: InputEvent) -> void:
|
func _input(event: InputEvent) -> void:
|
||||||
if event.is_action_released("load"):
|
if event.is_action_released("load"):
|
||||||
player1_revolver.load_bullet(bullet_stack.bullets[0])
|
set_player_turn()
|
||||||
elif event.is_action_released("load2"):
|
elif event.is_action_released("load2"):
|
||||||
player1_revolver.load_bullet(bullet_stack.bullets[1])
|
player1_revolver.load_bullet(bullet_stack.bullets[1])
|
||||||
|
|
||||||
@@ -64,23 +69,26 @@ func check_loaded_bullets(revolver: Node3D):
|
|||||||
return false
|
return false
|
||||||
|
|
||||||
func end_player_turn():
|
func end_player_turn():
|
||||||
if !is_player2_loaded:
|
|
||||||
set_state(GameState.PLAYER2_GUN_LOAD)
|
|
||||||
|
|
||||||
end_turn()
|
animPl.play("player_revolver_down")
|
||||||
|
#end_turn()
|
||||||
|
|
||||||
func end_enemy_turn():
|
func end_enemy_turn():
|
||||||
if is_player1_loaded == false:
|
animPl.play("enemey_rev_down")
|
||||||
print("Player Turn")
|
#set_player_turn()
|
||||||
set_state(GameState.PLAYER1_GUN_LOAD)
|
#end_turn()
|
||||||
end_turn()
|
|
||||||
func end_turn():
|
func end_turn():
|
||||||
if check_unloaded_bullets():
|
if !player1_revolver.can_be_loaded() and !player2_revolver.can_be_loaded() or !check_unloaded_bullets():
|
||||||
if is_player1_loaded and is_player2_loaded:
|
var player = get_phase2_player_start()
|
||||||
print("Phase 2")
|
if player == 0:
|
||||||
get_phase2_player_start()
|
set_state(GameState.PLAYER1_UNLOAD)
|
||||||
|
else:
|
||||||
|
set_state(GameState.PLAYER2_UNLOAD)
|
||||||
else:
|
else:
|
||||||
set_state(GameState.PLAYER2_UNLOAD)
|
if last_turn == 0:
|
||||||
|
set_enemy_turn()
|
||||||
|
else:
|
||||||
|
set_player_turn()
|
||||||
func get_enemy_revolver() -> Node3D:
|
func get_enemy_revolver() -> Node3D:
|
||||||
return player2_revolver
|
return player2_revolver
|
||||||
|
|
||||||
@@ -88,6 +96,28 @@ func get_enemy_revolver() -> Node3D:
|
|||||||
func get_phase2_player_start():
|
func get_phase2_player_start():
|
||||||
var randNumb = randi_range(0,1)
|
var randNumb = randi_range(0,1)
|
||||||
if randNumb == 0:
|
if randNumb == 0:
|
||||||
set_state(GameState.PLAYER1_UNLOAD)
|
return 0
|
||||||
else:
|
else:
|
||||||
set_state(GameState.PLAYER2_UNLOAD)
|
return 1
|
||||||
|
|
||||||
|
|
||||||
|
func on_bullet_shoot(target):
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func set_player_turn():
|
||||||
|
animPl.play("player_revolver_up")
|
||||||
|
|
||||||
|
func set_enemy_turn():
|
||||||
|
animPl.play("enemey_rev_up")
|
||||||
|
func on_animation_finished(anim_name):
|
||||||
|
if anim_name == "player_revolver_up":
|
||||||
|
set_state(GameState.PLAYER1_GUN_LOAD)
|
||||||
|
elif anim_name == "player_revolver_down":
|
||||||
|
last_turn = 0
|
||||||
|
end_turn()
|
||||||
|
elif anim_name == "enemey_rev_up":
|
||||||
|
set_state(GameState.PLAYER2_GUN_LOAD)
|
||||||
|
elif anim_name == "enemey_rev_down":
|
||||||
|
last_turn = 1
|
||||||
|
end_turn()
|
||||||
|
|||||||
8
Scripts/main_animation_player.gd
Normal file
8
Scripts/main_animation_player.gd
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
extends AnimationPlayer
|
||||||
|
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
GameManager.animPl = self
|
||||||
|
|
||||||
|
func _on_animation_finished(anim_name: StringName) -> void:
|
||||||
|
GameManager.on_animation_finished(anim_name)
|
||||||
1
Scripts/main_animation_player.gd.uid
Normal file
1
Scripts/main_animation_player.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cwj0jaw6impcj
|
||||||
@@ -1,17 +1,27 @@
|
|||||||
extends Node3D
|
extends Node3D
|
||||||
|
|
||||||
|
enum revolver_state {UP, DOWN, LOADING}
|
||||||
|
var state: int = revolver_state.DOWN
|
||||||
|
var game_state: int
|
||||||
var bullet_target_pos = Vector3(1.95,0.03,4.612) #2.231
|
var bullet_target_pos = Vector3(1.95,0.03,4.612) #2.231
|
||||||
|
|
||||||
var loaded_bullets = Array()
|
var loaded_bullets = Array()
|
||||||
var max_bullets: int = 6
|
var max_bullets: int = 6
|
||||||
var current_round: int = 0
|
var current_round: int = 0
|
||||||
var timer: Timer
|
var timer: Timer
|
||||||
|
|
||||||
|
var target_angle: Vector3 = Vector3(0,0,90)
|
||||||
@export var is_player_revolver: bool = false
|
@export var is_player_revolver: bool = false
|
||||||
@export var cylinder: Node3D
|
@export var cylinder: Node3D
|
||||||
|
|
||||||
|
var animationPlayer: AnimationPlayer
|
||||||
|
|
||||||
var is_cylinder_out: bool = false
|
var is_cylinder_out: bool = false
|
||||||
|
|
||||||
|
var curr_load_bullet: Node3D
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
animationPlayer = $AnimationPlayer
|
||||||
|
game_state = GameManager.current_state
|
||||||
|
GameManager.state_changed.connect(on_state_changed)
|
||||||
loaded_bullets.resize(max_bullets)
|
loaded_bullets.resize(max_bullets)
|
||||||
timer = $Timer
|
timer = $Timer
|
||||||
if is_player_revolver:
|
if is_player_revolver:
|
||||||
@@ -21,44 +31,44 @@ func _ready() -> void:
|
|||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
if is_cylinder_out:
|
if is_cylinder_out:
|
||||||
cylinder.position = lerp(cylinder.position, Vector3(1.947,0.543,3.979), delta/ 0.1)
|
pass
|
||||||
|
#cylinder.position = lerp(cylinder.position, Vector3(1.947,0.543,3.979), delta/ 0.1)
|
||||||
else:
|
else:
|
||||||
cylinder.position = lerp(cylinder.position, Vector3(0,0.543,3.979), delta/ 0.1)
|
pass
|
||||||
|
#cylinder.position = lerp(cylinder.position, Vector3(0,0.543,3.979), delta/ 0.1)
|
||||||
|
|
||||||
cylinder.rotation_degrees = lerp(cylinder.rotation_degrees,Vector3(30 + current_round*60,90,90), delta / 0.1 )
|
cylinder.rotation_degrees = lerp(cylinder.rotation_degrees,Vector3(30 + current_round*60,90,90), delta / 0.1 )
|
||||||
|
|
||||||
|
#rotation_degrees = lerp(rotation_degrees, target_angle, delta / 0.1)
|
||||||
|
|
||||||
|
if state == revolver_state.UP:
|
||||||
|
#global_position = lerp(global_position, up_pos, delta/ 0.1)
|
||||||
|
#target_angle = target_angle_up
|
||||||
|
pass
|
||||||
|
elif state == revolver_state.DOWN:
|
||||||
|
pass
|
||||||
|
#global_position = lerp(global_position, down_pos, delta / 0.1)
|
||||||
|
#target_angle = target_angle_down
|
||||||
#cylinder.rotation_degrees = Vector3(30 + current_round*60,90,90)
|
#cylinder.rotation_degrees = Vector3(30 + current_round*60,90,90)
|
||||||
|
|
||||||
|
|
||||||
func load_bullet(bullet_object: Node3D):
|
func load_bullet(bullet_object: Node3D):
|
||||||
loaded_bullets[current_round] = bullet_object
|
curr_load_bullet = bullet_object
|
||||||
bullet_object.is_loaded = true
|
|
||||||
bullet_object.destination_reached.connect(on_bullet_reached)
|
|
||||||
bullet_object.moveTo(to_global(bullet_target_pos))
|
|
||||||
bullet_object.rotate_x(deg_to_rad(-90))
|
|
||||||
is_cylinder_out = true
|
is_cylinder_out = true
|
||||||
bullet_object.reparent(cylinder)
|
animationPlayer.play("cylinder_out")
|
||||||
timer.timeout.connect(on_load_anim_end)
|
timer.timeout.connect(on_load_anim_end)
|
||||||
#cylinder.rotation.x = 90.0
|
#cylinder.rotation.x = 90.0
|
||||||
|
|
||||||
func on_load_anim_end():
|
func on_load_anim_end():
|
||||||
timer.timeout.disconnect(on_load_anim_end)
|
|
||||||
if !can_be_loaded():
|
|
||||||
if is_player_revolver:
|
|
||||||
GameManager.is_player1_loaded = true
|
|
||||||
else:
|
|
||||||
GameManager.is_player2_loaded = true
|
|
||||||
is_cylinder_out = false
|
is_cylinder_out = false
|
||||||
if is_player_revolver:
|
animationPlayer.play_backwards("cylinder_out")
|
||||||
GameManager.end_player_turn()
|
timer.timeout.disconnect(on_load_anim_end)
|
||||||
else:
|
|
||||||
GameManager.end_enemy_turn()
|
|
||||||
|
|
||||||
|
|
||||||
func on_bullet_reached():
|
func on_bullet_reached():
|
||||||
current_round += 1
|
current_round += 1
|
||||||
timer.start()
|
timer.start()
|
||||||
func shoot():
|
func shoot():
|
||||||
loaded_bullets[current_round].shoot()
|
loaded_bullets[current_round].shoot(null)
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
@@ -72,3 +82,36 @@ func can_be_loaded():
|
|||||||
else:
|
else:
|
||||||
return false
|
return false
|
||||||
|
|
||||||
|
|
||||||
|
func on_state_changed():
|
||||||
|
if is_player_revolver:
|
||||||
|
if GameManager.current_state == GameManager.GameState.PLAYER1_GUN_LOAD:
|
||||||
|
state = revolver_state.UP
|
||||||
|
if GameManager.current_state == GameManager.GameState.PLAYER2_GUN_LOAD:
|
||||||
|
state = revolver_state.DOWN
|
||||||
|
else:
|
||||||
|
if GameManager.current_state == GameManager.GameState.PLAYER2_GUN_LOAD:
|
||||||
|
state = revolver_state.UP
|
||||||
|
if GameManager.current_state == GameManager.GameState.PLAYER1_GUN_LOAD:
|
||||||
|
state = revolver_state.DOWN
|
||||||
|
|
||||||
|
|
||||||
|
func _on_animation_player_animation_finished(anim_name: StringName) -> void:
|
||||||
|
if anim_name == "cylinder_out" and is_cylinder_out:
|
||||||
|
loaded_bullets[current_round] = curr_load_bullet
|
||||||
|
curr_load_bullet.is_loaded = true
|
||||||
|
curr_load_bullet.destination_reached.connect(on_bullet_reached)
|
||||||
|
curr_load_bullet.moveTo(to_global(bullet_target_pos))
|
||||||
|
curr_load_bullet.rotate_x(deg_to_rad(-90))
|
||||||
|
curr_load_bullet.reparent(cylinder)
|
||||||
|
elif anim_name == "cylinder_out" and is_cylinder_out == false:
|
||||||
|
if !can_be_loaded():
|
||||||
|
if is_player_revolver:
|
||||||
|
GameManager.is_player1_loaded = true
|
||||||
|
else:
|
||||||
|
GameManager.is_player2_loaded = true
|
||||||
|
|
||||||
|
if is_player_revolver:
|
||||||
|
GameManager.end_player_turn()
|
||||||
|
else:
|
||||||
|
GameManager.end_enemy_turn()
|
||||||
|
|||||||
Reference in New Issue
Block a user