extends Node3D @onready var bullet_sc = preload("res://Scenes/bullet.tscn") var bullets = Array() var h_offset: float = 0.15 var v_offset: float = 0.1 func _ready() -> void: GameManager.set_bullet_stack(self) generate_bullet_stack() func generate_bullet_stack(): for i in range(1, 22, 1): var newBullet = bullet_sc.instantiate() newBullet.position = Vector3(i*h_offset,0,0) bullets.append(newBullet) add_child(newBullet)