[gd_scene load_steps=6 format=3 uid="uid://bge7npb7b1y6x"] [ext_resource type="PackedScene" uid="uid://k5auld1jqu12" path="res://Blends/Revolver/revolver.gltf" id="1_wa2bx"] [ext_resource type="Script" uid="uid://d3174fuibuuyo" path="res://Scripts/revolver.gd" id="2_ncs2m"] [sub_resource type="Animation" id="Animation_ncs2m"] resource_name = "cylinder_out" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Cylinder_002:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0.0429976, 0.542699, 3.97893), Vector3(2.0611, 0.542699, 3.97893)] } [sub_resource type="Animation" id="Animation_ldl0s"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Cylinder_002:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0.0429976, 0.542699, 3.97893)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_h5sga"] _data = { &"RESET": SubResource("Animation_ldl0s"), &"cylinder_out": SubResource("Animation_ncs2m") } [node name="revolver" node_paths=PackedStringArray("cylinder") instance=ExtResource("1_wa2bx")] transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0) script = ExtResource("2_ncs2m") cylinder = NodePath("Cylinder_002") [node name="Cylinder" parent="." index="0"] transform = Transform3D(0.232388, 0, 0, 0, -1.0158e-08, -0.232388, 0, 0.232388, -1.0158e-08, 0, 0.0511216, 0.37481) [node name="Cylinder_002" parent="." index="1"] transform = Transform3D(0.388665, 1.69891e-08, 0.673188, 0.673188, -2.9426e-08, -0.388665, 1.69891e-08, 0.77733, -2.9426e-08, 0.0429976, 0.542699, 3.97893) [node name="Cube_002" parent="." index="4"] transform = Transform3D(-4.37114e-08, 0, 0.564469, 0, 0.0715409, 0, -1, 0, -2.46737e-08, 0, -0.305258, 3.93692) [node name="Timer" type="Timer" parent="." index="5"] wait_time = 0.5 one_shot = true [node name="AnimationPlayer" type="AnimationPlayer" parent="." index="6"] libraries = { &"": SubResource("AnimationLibrary_h5sga") } [connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_animation_player_animation_finished"]