[gd_scene load_steps=14 format=3 uid="uid://b4ot3p50x08po"] [ext_resource type="PackedScene" uid="uid://cuqeg7u667dw6" path="res://Blends/Room/room.gltf" id="1_jjgbg"] [ext_resource type="PackedScene" uid="uid://j06vthscroca" path="res://Scenes/bullet.tscn" id="3_8gbba"] [ext_resource type="PackedScene" uid="uid://bge7npb7b1y6x" path="res://Scenes/revolver.tscn" id="4_jjvhh"] [ext_resource type="Script" uid="uid://dcmqt4341kxem" path="res://Scripts/bullet_stack.gd" id="4_kry3j"] [ext_resource type="PackedScene" uid="uid://bueqdw22nl501" path="res://Scenes/AI.tscn" id="5_kry3j"] [ext_resource type="PackedScene" uid="uid://cbr3e8xsfwyhf" path="res://Scenes/main_game_ui.tscn" id="6_21xkr"] [ext_resource type="Script" uid="uid://cwj0jaw6impcj" path="res://Scripts/main_animation_player.gd" id="7_6bp64"] [sub_resource type="Animation" id="Animation_21xkr"] resource_name = "player_revolver_up" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("revolver:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(1.02871, 3.34454, 0.425178), Vector3(1.02871, 4.11691, 0.425178)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("revolver:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 0, 1.5708), Vector3(0, 0, 3.14159)] } [sub_resource type="Animation" id="Animation_6bp64"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("revolver:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(1.02871, 3.34454, 0.425178)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("revolver:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 1.5708)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("enemy_revolver:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(1.01994, 3.38413, -0.496572)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("enemy_revolver:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(8.74064e-08, 3.14159, -1.59017)] } [sub_resource type="Animation" id="Animation_344ge"] resource_name = "player_revolver_down" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("revolver:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(1.02871, 4.11691, 0.425178), Vector3(1.02871, 3.34454, 0.425178)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("revolver:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 0, 3.14159), Vector3(0, 0, 1.5708)] } [sub_resource type="Animation" id="Animation_ynf5e"] resource_name = "enemey_rev_up" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("enemy_revolver:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(1.01994, 3.38413, -0.496572), Vector3(-0.790087, 4.02359, -0.496572)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("enemy_revolver:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(8.74064e-08, 3.14159, -1.59017), Vector3(0, 3.14159, -3.14159)] } [sub_resource type="Animation" id="Animation_hptm8"] resource_name = "enemey_rev_down" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("enemy_revolver:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(-0.790087, 4.02359, -0.496572), Vector3(1.01994, 3.38413, -0.496572)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("enemy_revolver:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.0333334, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 3.14159, -3.14159), Vector3(8.74064e-08, 3.14159, -1.59017)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_344ge"] _data = { &"RESET": SubResource("Animation_6bp64"), &"enemey_rev_down": SubResource("Animation_hptm8"), &"enemey_rev_up": SubResource("Animation_ynf5e"), &"player_revolver_down": SubResource("Animation_344ge"), &"player_revolver_up": SubResource("Animation_21xkr") } [node name="Node3D" type="Node3D"] [node name="room" parent="." instance=ExtResource("1_jjgbg")] [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 0.960866, 0.277013, 0, -0.277013, 0.960866, 0.416753, 5.34576, 3.16175) h_offset = -0.33 v_offset = -0.47 current = true [node name="SpotLight3D" type="SpotLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 6.13189, 0) spot_range = 4.8595 spot_angle = 42.0126 [node name="revolver" parent="." instance=ExtResource("4_jjvhh")] transform = Transform3D(-4.37114e-09, -0.1, 0, 0.1, -4.37114e-09, 0, 0, 0, 0.1, 1.02871, 3.34454, 0.425178) down_pos = Vector3(1.029, 3.345, 0.425) target_angle_up = Vector3(0, 0, -180) is_player_revolver = true [node name="BulletStack" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.39969, 3.35364, -0.941887) script = ExtResource("4_kry3j") [node name="bullet2" parent="BulletStack" instance=ExtResource("3_8gbba")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0812991, -0.0193229, 0.00827265) [node name="bullet" parent="BulletStack" instance=ExtResource("3_8gbba")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000887632, -0.00966144, 0.00413632) [node name="bullet3" parent="BulletStack" instance=ExtResource("3_8gbba")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.172968, -0.0193229, 0.0478075) [node name="bullet4" parent="BulletStack" instance=ExtResource("3_8gbba")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.20906, -0.0193229, 0.168294) [node name="bullet5" parent="BulletStack" instance=ExtResource("3_8gbba")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.126874, -0.00966144, 0.164157) [node name="bullet6" parent="BulletStack" instance=ExtResource("3_8gbba")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.300729, -0.0193229, 0.207828) [node name="bullet7" parent="BulletStack" instance=ExtResource("3_8gbba")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0812991, -0.0193229, 0.241967) [node name="bullet8" parent="BulletStack" instance=ExtResource("3_8gbba")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.000887632, -0.00966144, 0.23783) [node name="bullet9" parent="BulletStack" instance=ExtResource("3_8gbba")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.172968, -0.0193229, 0.281501) [node name="bullet10" parent="BulletStack" instance=ExtResource("3_8gbba")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.20906, -0.0193229, 0.401988) [node name="bullet11" parent="BulletStack" instance=ExtResource("3_8gbba")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.126874, -0.00966144, 0.397851) [node name="bullet12" parent="BulletStack" instance=ExtResource("3_8gbba")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.300729, -0.0193229, 0.441522) [node name="bullet13" parent="BulletStack" instance=ExtResource("3_8gbba")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.162003, -0.0193229, 0.00827265) [node name="person3" parent="." instance=ExtResource("5_kry3j")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.0599972, 3.68584, -2.25251) [node name="enemy_revolver" parent="." instance=ExtResource("4_jjvhh")] transform = Transform3D(0.00193719, -0.0999812, 1.50996e-08, -0.0999812, -0.00193719, -8.74064e-09, 9.0315e-09, -1.49274e-08, -0.1, 1.01994, 3.38413, -0.496572) up_pos = Vector3(0.354, 4.248, -0.497) down_pos = Vector3(1.02, 3.384, -0.497) target_angle_up = Vector3(0, -180, 180) target_angle_down = Vector3(0, 180, -90) [node name="MainGame" parent="." instance=ExtResource("6_21xkr")] [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_344ge") } script = ExtResource("7_6bp64") [connection signal="animation_finished" from="AnimationPlayer" to="AnimationPlayer" method="_on_animation_finished"]