Files
project-tur/Scripts/player_choice_box.gd
2025-08-29 20:37:25 +02:00

12 lines
314 B
GDScript

extends HBoxContainer
var start_pos: Vector2
func _ready() -> void:
start_pos = self.position
self.position = Vector2(1000.0,1000.0)
GameManager.state_changed.connect(on_state_changed)
func on_state_changed():
if GameManager.current_state == GameManager.GameState.PLAYER1_UNLOAD:
self.position = start_pos