Files
project-tur/Scripts/game_manager.gd
Nikolai Fesenko 4e810f8fc0 added game states
2025-08-28 23:37:44 +02:00

44 lines
1.1 KiB
GDScript

extends Node
signal bullet_selected(object)
enum GameState { PLAYER1_GUN_LOAD, PLAYER2_GUN_LOAD, GUN_ANIMATION}
var current_state = GameState.PLAYER1_GUN_LOAD
var bullets: Array
var player1_revolver: Node3D
var player2_revolver: Node3D
var bullet_stack: Node3D
func _ready() -> void:
bullets.resize(21)
bullet_selected.connect(on_bullet_selected)
func _input(event: InputEvent) -> void:
if event.is_action_released("load"):
player1_revolver.load_bullet(bullet_stack.bullets[0])
elif event.is_action_released("load2"):
player1_revolver.load_bullet(bullet_stack.bullets[1])
func set_player_revolver(newRevolver):
player1_revolver = newRevolver
func set_enemy_revolver(newRevolver):
player2_revolver = newRevolver
func set_bullet_stack(newStack):
bullet_stack = newStack
func add_bullet():
pass
func on_bullet_selected(bullet_object: Node3D):
if current_state == GameState.PLAYER1_GUN_LOAD:
current_state = GameState.GUN_ANIMATION
player1_revolver.load_bullet(bullet_object)
func end_turn():
if current_state == GameState.PLAYER1_GUN_LOAD:
current_state = GameState.PLAYER2_GUN_LOAD