Files
project-tur/Scripts/bullet.gd
2025-08-28 22:43:53 +02:00

30 lines
684 B
GDScript

extends Node3D
signal destination_reached
var is_live: bool = false
var is_target_reached: bool = true
var target_position: Vector3
func _ready() -> void:
target_position = Vector3.ZERO
destination_reached.connect(on_target_reached)
func _process(delta: float) -> void:
if is_target_reached == false:
self.global_position = lerp(global_position, target_position, delta / 0.1)
if global_position.distance_to(target_position) < 0.1/1000 and is_target_reached == false:
destination_reached.emit()
func moveTo(target_pos: Vector3):
target_position = target_pos
is_target_reached = false
func on_target_reached():
print("Target Reached")
is_target_reached = true