Files
project-tur/Scripts/bullet_stack.gd
Nikolai Fesenko ad86d7e7a1 first commit
2025-08-28 19:16:51 +02:00

21 lines
438 B
GDScript

extends Node3D
@onready var bullet_sc = preload("res://Scenes/bullet.tscn")
var bullets = Array()
var h_offset: float = 0.15
var v_offset: float = 0.1
func _ready() -> void:
GameManager.set_bullet_stack(self)
generate_bullet_stack()
func generate_bullet_stack():
for i in range(1, 22, 1):
var newBullet = bullet_sc.instantiate()
newBullet.position = Vector3(i*h_offset,0,0)
bullets.append(newBullet)
add_child(newBullet)