Files
project-tur/Scripts/revolver.gd
2025-08-28 22:43:53 +02:00

51 lines
1.4 KiB
GDScript

extends Node3D
var bullet_target_pos = Vector3(1.95,0.03,4.612) #2.231
var loaded_bullets = Array()
var max_bullets: int = 6
var current_round: int = 1
var timer: Timer
@export var is_player_revolver: bool = false
@export var cylinder: Node3D
var is_cylinder_out: bool = false
func _ready() -> void:
loaded_bullets.resize(6)
timer = $Timer
if is_player_revolver:
GameManager.set_player_revolver(self)
else:
GameManager.set_enemy_revolver(self)
func _process(delta: float) -> void:
if is_cylinder_out:
cylinder.position = lerp(cylinder.position, Vector3(1.947,0.543,3.979), delta/ 0.1)
else:
cylinder.position = lerp(cylinder.position, Vector3(0,0.543,3.979), delta/ 0.1)
cylinder.rotation_degrees = lerp(cylinder.rotation_degrees,Vector3(30 + current_round*60,90,90), delta / 0.1 )
#cylinder.rotation_degrees = Vector3(30 + current_round*60,90,90)
func load_bullet(bullet_object: Node3D):
loaded_bullets[current_round] = bullet_object
bullet_object.destination_reached.connect(on_bullet_reached)
bullet_object.moveTo(to_global(bullet_target_pos))
bullet_object.rotate_x(deg_to_rad(-90))
is_cylinder_out = true
bullet_object.reparent(cylinder)
print_tree()
timer.timeout.connect(on_load_anim_end)
#cylinder.rotation.x = 90.0
func on_load_anim_end():
is_cylinder_out = false
timer.timeout.disconnect(on_load_anim_end)
func on_bullet_reached():
current_round += 1
timer.start()
func shoot():
pass