Files
project-tur/Scripts/game_manager.gd
Nikolai Fesenko ad86d7e7a1 first commit
2025-08-28 19:16:51 +02:00

25 lines
522 B
GDScript

extends Node
var bullets: Array
var player1_revolver: Node3D
var player2_revolver: Node3D
var bullet_stack: Node3D
func _ready() -> void:
bullets.resize(21)
func _input(event: InputEvent) -> void:
if event.is_action_released("load"):
player1_revolver.load_bullet(bullet_stack.bullets[0])
func set_player_revolver(newRevolver):
player1_revolver = newRevolver
func set_enemy_revolver(newRevolver):
player2_revolver = newRevolver
func set_bullet_stack(newStack):
bullet_stack = newStack
func add_bullet():
pass